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Tools

Rive

Motion & 3D
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ABOUT

Interactive animation with state machines, running live in the product rather than as a video.

Rive is interactive animation with state machines: the animation ships as a runtime that responds to input rather than as a video file. Runtimes exist for web, iOS, Android and game engines, so the same file drives the real product. Motion designers use it when animation has to react to what the user does.

FEATURES & USE CASES
  • State machines drive animation
  • Ships as a live runtime
  • Responds to user input
  • Web, mobile and game runtimes
  • One file for design and product
  • Preview against real app states

Recent X Posts

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Full changelog with a lot more details community.rive.app/c/announcement…

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🚧 Also in Early Access: we're testing localization, first up is Spanish. 🇪🇸 It's early, feedback is welcome!

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🤖 The agent + MCP can now build data converters, add list index properties, create groups, and play a state machine to read its trace. Most of those came from community requests.

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🧮 Big memory win in the runtime. A state machine instance drops from 1,080 to 368 bytes. A 1,000 row list used to pay 2.5 MB in object headers before any content existed. State machine memory is down 34%.